// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode fieldsfirst 

package net.minecraft.src;


// Referenced classes of package net.minecraft.src:
//			Container, IInventory, Slot, ItemStack, 
//			EntityPlayer

public class PClo_ContainerCraftingTool extends Container
{

	private IInventory playerInventory;
	private int numRows;

	public static ItemStack[] stacklist = new ItemStack[91];
	
	static{
		int i=0;
		
		for(i=0; i<=20; i++){
			stacklist[i]=new ItemStack(mod_PClogic.gateOn,1,i);
		}
		
		stacklist[i]=new ItemStack(mod_PClogic.pulsar,1,0);
		stacklist[++i]=new ItemStack(mod_PCwireless.radioTx,1,0);
		stacklist[++i]=new ItemStack(mod_PCwireless.radioRx,1,0);
		stacklist[++i]=new ItemStack(mod_PCwireless.portableTx,1,0);

		stacklist[++i]=new ItemStack(mod_PCwireless.sensor,1,0);
		stacklist[++i]=new ItemStack(mod_PCwireless.sensor,1,1);
		stacklist[++i]=new ItemStack(mod_PCwireless.sensor,1,2);
		
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.BLACK);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.RED);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.GREEN);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.BLUE);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.PURPLE);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.CYAN);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.GRAY);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.LIGHTGRAY);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.PINK);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.LIME);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.LIGHTBLUE);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.MAGENTA);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.ORANGE);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.YELLOW);
		stacklist[++i]=new ItemStack(mod_PClogic.lightOn, 1, PCco_Dye.WHITE);
		
		stacklist[++i]=new ItemStack(mod_PCtransport.belt,16,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.ejectionBelt,1,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.detectionBelt,1,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.separationBelt,1,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.brakeBelt,1,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.redirectionBelt,1,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.speedyBelt,16,0);		
		stacklist[++i]=new ItemStack(mod_PCtransport.itemElevator,6,0); 
		stacklist[++i]=new ItemStack(mod_PCtransport.itemElevator,6,1);
		stacklist[++i]=new ItemStack(mod_PCtransport.teleporter,1,0);
	
		stacklist[++i]=new ItemStack(mod_PCtransport.automaticWorkbench,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.harvester,1,0);		
		stacklist[++i]=new ItemStack(mod_PCmachines.builder,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.xpbank,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.roaster,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.laser,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.mirrorPlacer,1,0);
		stacklist[++i]=new ItemStack(mod_PCmachines.prismPlacer,1,0);
		
		stacklist[++i]=new ItemStack(mod_PCmobile.activator,1,0);
		stacklist[++i]=new ItemStack(mod_PCmobile.oreSniffer,1,0);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerDust,1,0);
		
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,0);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,1);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,2);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,3);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,4);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,5);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,6);
		stacklist[++i]=new ItemStack(mod_PCmobile.powerCrystal,1,7);
		
		stacklist[++i]=new ItemStack(Item.redstoneRepeater,1,0);
		stacklist[++i]=new ItemStack(Block.torchRedstoneActive,1,0);
		stacklist[++i]=new ItemStack(Block.lever,1,0);
		stacklist[++i]=new ItemStack(Block.button,1,0);
		stacklist[++i]=new ItemStack(Block.pressurePlateStone,1,0);
		stacklist[++i]=new ItemStack(Block.pressurePlatePlanks,1,0);
		stacklist[++i]=new ItemStack(Block.dispenser,1,0);
		stacklist[++i]=new ItemStack(Block.trapdoor,2,0);
		stacklist[++i]=new ItemStack(Item.doorSteel,1,0);
		stacklist[++i]=new ItemStack(Item.doorWood,1,0);
		stacklist[++i]=new ItemStack(Item.redstone,1,0);
		
		
		
	}

	private ItemStack getItemForSlot(int num){
		if(num < stacklist.length) return stacklist[num];
		return null;
	}

	public PClo_ContainerCraftingTool(EntityPlayer player)
	{
		playerInventory = player.inventory;
		numRows = 7;

		//crafting slots
		int i = (numRows - 4) * 18;
		for(int j = 0; j < numRows; j++)
		{
			for(int i1 = 0; i1 < 13; i1++)
			{
				addSlot(new PClo_SlotDirectCrafting(player, getItemForSlot(i1 + j * 13), i1 + j * 13, 8 + i1 * 18, 18 + j * 18));
			}

		}


		for(int k = 0; k < 3; k++)
		{
			for(int j1 = 0; j1 < 9; j1++)
			{
				addSlot(new Slot(playerInventory, j1 + k * 9 + 9, 2*18 + 8 + j1 * 18, 103 + k * 18 + i));
			}

		}

		for(int l = 0; l < 9; l++)
		{
			addSlot(new Slot(playerInventory, l, 2*18 + 8 + l * 18, 161 + i));
		}

	}

	@Override
	public boolean canInteractWith(EntityPlayer entityplayer)
	{
		return playerInventory.isUseableByPlayer(entityplayer);
	}

	@Override
	protected void retrySlotClick(int i, int j, boolean flag, EntityPlayer entityplayer)
	{
		//no SHIFT!
	}

	@Override
	public void onCraftGuiClosed(EntityPlayer entityplayer)
	{
		super.onCraftGuiClosed(entityplayer);
		playerInventory.closeChest();
	}

}
